#include "UploadBuffer.h"

void Dut::UploadBuffer::VSSet(ID3D11DeviceContext* context, unsigned int startSlot, unsigned int numSlot)
{
	context->VSSetConstantBuffers(startSlot, numSlot, m_pConstantBuffer.GetAddressOf());

}

void Dut::UploadBuffer::PSSet(ID3D11DeviceContext* context, unsigned int startSlot, unsigned int numSlot)
{
	context->PSSetConstantBuffers(startSlot, numSlot, m_pConstantBuffer.GetAddressOf());

}